The ability to improve a design occurs primarily at the interfaces. This is also the prime location for screwing it up
In this week’s episode, we have Nick Tune as our guest. He will rumble about the heuristic “The ability to improve a design occurs primarily at the interfaces. This is also the prime location for screwing it up.” from the Embedded Artistry repository (https://embeddedartistry.com/blog/2018/04/26/embedded-rules-of-thumb/). We discuss how software design is affected by the environment, and how can we cope with that pressure. He also shares his heuristics to improve collaboration, and how silver bullets can damage our culture.
- Follow Ruth Malan on Twitter (@ruthmalan)
- Team Topologies from Matthew Skelton and Manuel Pais
- Wardley Mapping (https://medium.com/wardleymaps)
Nick (@ntcoding) is The Connector of Dots. Keynote speaker, author of several books, and community leader, he is involved with the Domain-Driven Design community.